//////////////////////////////////////////////////////////////////////////////// // Server module /** \defgroup gazebo_server Server \brief The server is the glue between all the various parts of gazebo: rendering, physics, controllers, and sensors. */ //////////////////////////////////////////////////////////////////////////////// // Player module /** \defgroup player \brief Code for interfacing Gazebo to Player These classes allow Gazebo to interface to Player using \ref libgazebo. */ //////////////////////////////////////////////////////////////////////////////// // Player Interfaces module /// \addtogroup player /// \{ /** \defgroup player_iface Interfaces \brief Interfaces to Player */ /// \} //////////////////////////////////////////////////////////////////////////////// // libgazebo /** \defgroup libgazebo libgazebo \brief A shared memory interface to Gazebo. */ //////////////////////////////////////////////////////////////////////////////// // Libgazebo Interfaces module /// \addtogroup libgazebo /// \{ /** \defgroup libgazebo_iface Interfaces \brief Interfaces to libgazebo */ /// \} //////////////////////////////////////////////////////////////////////////////// // Rendering module /** \defgroup gazebo_rendering Rendering \brief Classes to manage the OpenGL Rendering via Ogre. */ //////////////////////////////////////////////////////////////////////////////// // Controller module /** \defgroup gazebo_controller Controller \brief Classes to handle reading and writing gazebo interfaces, via \ref libgazebo. */ //////////////////////////////////////////////////////////////////////////////// // Phyics module /** \defgroup gazebo_physics Physics \brief Classes to handle the physics simulation. The physics simulation consists of three elements: bodies, geoms, and joints. A body encapsulates the dynamic properties of an entity, a geom encapsulates the kinematic properties, and joints connect bodies to each other. A physics engine is used to calculate the properties of each body, geom, and joint. Currently, only the ODE physics engine is available. */ //////////////////////////////////////////////////////////////////////////////// // Joints list module /// \addtogroup gazebo_physics /// \{ /** \defgroup gazebo_physics_joints Joints \brief All the types of joints. */ /// \} //////////////////////////////////////////////////////////////////////////////// // Geoms list module /// \addtogroup gazebo_physics /// \{ /** \defgroup gazebo_physics_geom Geoms \brief All the types of geometries. */ /// \} //////////////////////////////////////////////////////////////////////////////// // Physics engines module /// \addtogroup gazebo_physics /// \{ /** \defgroup gazebo_physics_engine Engines \brief Physics engine drive the dynamic simulation. */ /// \} //////////////////////////////////////////////////////////////////////////////// // Sensor module /** \defgroup gazebo_sensor Sensors \brief The sensors. */