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object --+ | ButtonSavior
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Inherited from |
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(string, [ButtonProgram]) |
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BUTTON_PROGRAM_SET_TAG =
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BUTTON_PROGRAM_SET_TITLE_TAG =
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BUTTON_PROGRAM_TAG =
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BUTTON_LABEL_TAG =
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BUTTON_TEXT_TO_SAY_TAG =
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BUTTON_VOICE_TAG =
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BUTTON_TTS_ENGINE =
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BUTTON_PLAY_ONCE =
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SPEECH_SET_DIR =
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Inherited from |
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x.__init__(...) initializes x; see help(type(x)) for signature
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Given an array of ButtonProgram objects, turn them to XML and save them in a new file of the given name. If the file exists, it will be overwritten.
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Given an absolute path to a button program XML file, return an iterator over the DOM tree program elements. The caller passes in a class object. This class will be instantiated with the data extracted from the XML of each button program. Example structure: <buttonProgramSet> <buttonProgramSetTitle>Household Set</buttonProgramSetTitle> <buttonSetting> <label>Button 4</label> <text>Utterance number 1</text> <voice>David</voice> <engine>cepstral</engine> <playOnce>True</playOnce> </buttonSetting> <buttonSetting> <label>Button 5</label> <text>Utterance number 2</text> <voice>David</voice> <engine>cepstral</engine> <playOnce>True</playOnce> </buttonSetting> </buttonProgramSet>
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SPEECH_SET_DIR
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